My Latest Adventure with Zelda

Considering it was such a big part of my growing up (and a big influence on my musical style), I decided to actually write a few things about my latest outing as a character in a green tunic. I did finish the main quest, but there were tons of sidequests that I didn’t complete for lack of time that hopefully I will at some point get into. In any case, a few random thoughts on Skyward Sword:
The design – especially the coloring and textures – is absolutely gorgeous. The last game that impressed me this much with such a varied yet completely cohesive color palette was Okami (which was in turn heavily influenced by the Zelda series). The organic textures, and the way that background objects seem to turn to pointillist dabs of color as they recede into the distance are not only effective, but mesmerizing and beautiful. With everyone else developing on more advanced hardware, it’s nice to see the Wii is being used to create visuals that are living paintings better than anyone else out there. The mind boggles at what they can accomplish with some real hardware power.
Control-wise, it would be hard for me to go back to something that isn’t this deep again. While I can’t say that the motion was always precise, the necessary variety in the combat made most of the enemy encounters strategic and fun. Whether or not future Zelda games require waving a wand and a nunchuck in front of you, I don’t think we can go back to one or two button attacks any more than we could restrict Mario’s movement through a game solely from left to right. The combat gameplay has certainly matured in this title, and it’s hard to imagine going back to pre- Skyward control schemes.
As for the music, I absolutely loved a lot of the soundtrack. The orchestral arrangements of new and old themes were at points spine chilling, and I’d legitimately pick up the album as soon as given the chance. The dungeon songs were more texture and percussion based than in previous titles, but some of the level and character themes were just magic. Fi’s theme, simplistic and flute- heavy, was one of the prettiest melodies the series has seen in way too long. It’s heartening to know that Nintendo still places a heavy emphasis on the musical and visual presentation in Zelda titles and seems to be striving for a perfect blend between the contemporary and the classic – the latter of which they certainly had no small part in establishing during the past 25 years. Here’s hoping for more harps, ocarinas, and any other instruments they might want to throw in future Zelda titles to ensure at least a minimal thematic focus on the series’ almost legendary musical history.
And the last thing I’d like to talk about with this title is something a little less specific but arguably most important. It’s what I’d call the Zelda “magic.” It’s not a theme song or a graphical trick, but it’s how well the world is conceived and how the places, the sounds, the creatures and the characters all come together to create this world that is your playground. I’m hearing and reading almost universal praise for Skyrim, which I hope to play later this year. And I’ve seen enough of the game to be impressed with the technical design, the detail, and the realism that the universe in the game conveys. But something about that world hasn’t grabbed me yet. Maybe it will when I sit down to play it, and maybe I’ll love it. But to me it has more of the feel of a film than a storybook. It’s more Lord of the Rings, while Zelda is more Neverending Story (or Miyazaki, for those of you who aren’t ’80′s kids).
I guess both have their place, but my heart has always been with not the high fantasy but with the storybook, almost Disney version of fantasy. I’ve always been drawn to bright, expressive worlds with environments that don’t scare you with their realism, but invite you with their beauty and intrigue. And while this type of world is being presented more and more rarely these days, I’m glad that Zelda still continues to retain a sense of magic and wonder found in increasingly fewer games lately. The small charm of the Kikiwis, along with the massive, looming presence of the flying whale deity provide an awe I hope that the series never loses. Perhaps even more than the impressive puzzles and fun gameplay, the ability to live in these worlds with these characters – is why I chose to spend my free time in Skyloft for the past few weeks.
And when it’s over, hearing the epic swell of the ending theme as the credits roll and you’re treated to sights of places you’ve seen throughout your journey in the game, you’re really reminded of how strong that Zelda magic is. Maybe I’m just a nostalgic Nintendo fanboy, but I’m loving it. And I’m hoping a lot of people dust off their Wii systems and give Skyward a spin. Who knows, you might just love it too…




